Deutsch Espanol Francais Italiano Portugues Russian Arabic Japanese Korean Simplified Chinese

News

Hellbreath World - Items - Weapons

HELBREATH WEAPONS

Basics
Classes
Skills
Items
Features
Misc

Sword
Damage
Strength
Effect
Flamberge
2d11+0 ~ 2d12+0
130
No Effect
Master Sword
...
299
No Effect
Blood Sword
8d5+10 ~ 9d5+20
338
-50% Less HP
+50% Attack
Ice Elemental Sword
5d10+5 ~ 7d9+0
299
Slow Enemy on Attack
20 Minute Cooldown
Giant Sword
5d11+3 ~ 5d12+3
156
No Effect
Xelima Blade
5d10+5 ~ 7d9+0
299
Reduce Enemy HP by 50%
20 Minute Cooldown
Medusa Sword
5d10+5 ~ 7d9+0
299
Paralyze Enemy
20 Minute Cooldown
Kloness Blade
6d14+4 ~ 6d14+6
338
Damage Increased by Rep+
Damage recieved less with Rep+
Hero Blade
10d9+25 ~ 10d9+30
442
No Effect
Godly Blade
10d10+25 ~ 10d10+35
442
No Effect
Dark Executer
6d6+15 ~ 5d10+5
390
Added Damage at Night
Lighting Blade
6d6+15 ~ 5d10+5
390
Added Damage during Daylight
Storm Bringer
9d11+1 ~ 9d11+4
442
Requires 130 INT
Devils Blade
...
546
Randomized Stats
Corruption Blade
6d14+4 ~ 6d14+6
338
No Effect
The Devastator
10d10+10 ~ 10d10+20
494
No Effect
The Punisher
5d14+5 ~ 5d12+15
N/A
No Effect



Hammer
Damage
Strength
Effect
Master Hammer
5d8+1 ~ 5d10+0
442
Strip Armors
Master Battle Hammer
5d9+3 ~ 5d10+5
442
Strip Armors
Master Barbarian Hammer
5d10+0 ~ 7d10+5
442
Strip Armors
Giant Battle Hammer
6d10+5 ~ 7d10+10
390
Strip Armors
Barbarian Hammer
7d6+3 ~ 7d7+5
299
Strip Armors



Axe
Damage
Strength
Effect
Golden Axe
5d10+30 ~ 5d10+30
104
No Effect
Blood Axe
9d5+10 ~ 9d5+10
247
-50% Less HP
+50% Attack
Xelima Axe
6d10+5 ~ 7d10+0
299
Reduce Enemy HP by 50%
20 Minute Cooldown
Kloness Axe
8d16+10 ~ 7d16+6
442
Damage Increased by Rep+
Damage recieved less with Rep+
Corruption Axe
8d10+10 ~ 7d16+6
442
No Effect



Rapier
Damage
Strength
Effect
Master Rapier
5d7+0 ~ 6d6+9
39
Randomized Stats
Blood Rapier
8d5+4 ~ 8d5+4
39
-50% Less HP
+50% Attack
Xelima Rapier
3d10+5 ~ 7d7+0
39
Reduce Enemy HP by 50%
20 Minute Cooldown
Excaliber
5d10+5 ~ 7d9+0
40
No Effect
Kloness Esterk
4d10+2 ~ 5d8+4
299
Damage Increased by Rep+
Damage recieved less with Rep+
Devils Rapier
5d7+10 ~ 6d7+10
143
Randomized Stats
Corruption Esterk
4d10+2 ~ 5d8+4
299
No Effect



Bow
Damage
Strength
Effect
Master Short Bow
5d8+5 ~ 5d11+0
52
None
Master Long Bow
5d8+5 ~ 5d11+0
65
Strip Armors
Master Flat Bow
5d8+5 ~ 5d11+0
65
Strip Armors
Master Recurve Bow
5d8+5 ~ 5d11+0
52
Strip Armors
Dark Elf Bow
8d11+2 ~ 8d12+4
104
No Effect
Markmans Short Bow
6d10+0 ~ 6d11+4
52
Randomized Stats
Markmans Long Bow
6d10+0 ~ 6d11+4
65
Randomized Stats
Markmans Flat Bow
6d10+0 ~ 6d11+4
65
Randomized Stats
Markmans Recurve Bow
6d10+0 ~ 6d11+4
52
Randomized Stats
Hero Bow
...
...
...



Battle Staff
INT/MAG
Effect
Beginner
150/100
Magic Missle
Master
150/100
Energy Bolt
Ice
250/135
Mass Ice Strike
Air
250/135
Lighting Arrow
Fire
250/135
Fire Ball
Lighting
250/250
Lighting Strike
Shard
250/250
Blizzard Attack
Meteor
250/250
Meteor Strike
Rejuvenation
350/300
5,000 Rep+
3x3 Area Heal
Unholy
250/250
Ghost Attack



Dagger
Damage
Strength
Effect
Iron Dagger
4d5+0 ~ 4d4+0
78
Randomized Stats
Steel Dagger
6d5+0 ~ 6d4+0
104
Randomized Stats
Silver Dagger
8d5+0 ~ 8d4+0
195
Randomized Stats
Gold Dagger
10d5+0 ~ 10d4+0
247
Randomized Stats
Platium Dagger
12d5+0 ~ 12d4+0
299
Randomized Stats



Blending Wands
Element
Req. Mag
Effect
Steam
Fire/Water
...
+25% Damage
Mist
Air/Water
...
+25% Damage
Mud
Earth/Water
...
+25% Damage
Lava
Fire/Earth
...
+25% Damage
Smoke
Fire/Air
...
+25% Damage
Dust
Air/Earth
...
+25% Damage

Greater Blending Wands are +50% Damage Added.


Arrows
Cost
Req. AGI
Effect
Bronze
...
25
+50 Damage
Iron
...
25
+100 Damage
Steel
...
50
+150 Damage
Silver
...
100
+200 Damage
Golden
...
200
+250 Damage
Platinum
...
300
+300 Damage



Traps

To set a trap in your inventory, press CTRL+Z

To open the "trap configuration" most commonly used for "magic traps"
press CTRL + Q

To set a magic trap, u CONFIGURE it first, then u set it.

Agility requirements for trap slots.
o To use the 2nd slot in a trap, you need 25 agility.
o To use the 3rd slot in a trap, you need 50 agility.
o This does not affect the rest of the trap if you have less than 50 or less than 25.
o If you dont have the requirements for additional slots, it will NOT cost you the extra Mana for the remaining slots.
o E.g if you have 3 ESWs in a 3-slot trap, and you have just 10 agility, you will still be able to set the trap, but it will only contain 1 ESW, and only cost 1 ESW mana consumption.

 
  • .

  • Search Hellbreath World

    SUPPORT US

    Helbreath Top 100Helbreath Top 50 - 4 Years Strong
    Top20 Game Sites Private Servers & Resources FreePrivateServers.net - Top 100 Free MMORPGs
    Helbreath Top 100