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An Archer is someone who is an expert in range attacks(preferably in piercing range attacks)like magically throwing swords for example.
Traps for strategic advantage, long range damage to interrupt/stun mages, high DR to reduce hits taken from Warrior, effectively acting as bait/decoy for enemy tankers.
Archers must wear a Leather Hood and Leather Hide otherwise a hitting probability penalty incurs.
Archer Sample:
STR = 65 (104 with Dark Elf bow)
DEX = 200
INT = 38 (For Summon Creature [nice to use when trying to clean pits)
MAG = 10
AGI = 700
VIT = Place all remaining points here.
View more information about Traps
Agi is a stat that only archers need.
Magic traps - damage from Agility and Mag
Physical traps - damage from Agility and Strength. |
Arcane Trapper
An Arcane Trapper is a subclass of the Archer and uses it's intelligence and magical capabilites to place smart and powerful magical traps. It's lack of Dexterity means that using conventional bows is not effective against most classes.
Their primary role is to strategically place traps during stand-offs, using high-damage spells and utility spells such as cancellation.
Arcane Trappers need:
52 Str
450 Int
500+ Agi
300+ Mag
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